Style Tiles Examples
Define enough direction to move forward with design -- while still allowing for exploration.

Goals
Define enough fidelity to begin visual design
Create a visual language to reference
Just enough (middle) fidelity to guide design decisions
Fidelity
Versus a low-fidelity moodboard-collage, but avoid the rigidity of a (high-fidelity) Brand Guideline or (high-fidelity) Design System — early in the process
Completed compositions are too literal, inflexible, and changes are difficult
Experiment quickly and effectively in the middle-fidelity
It is an artifact in the Design process. A deliverable that influences the final design.
Elements
Common elements include:
Colors
Typography
Imagery style
Shapes and patterns
Icons and symbols
Textures and materials
Layout principles
References
Examples
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