Technology Crutch

Great technology does not equate to great gameplay.

Tech is Last

  1. Story (in game, developer, purpose, etc.)

  2. Gamplay (interactions, medium, etc.)

  3. Technology

Crutch #1 : Framerate

Crutch #2 : Raytracing

Crutch #3: Overclocking

Solutions

  • Embrace limits of medium

  • Make weaknesses a strength

  • Good-story supported by good-gameplay

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