Analysis

attempts to bridge the gap between game design and development, game criticism, and technical game research.

How to Analyze A Video Game

MDA

  • Mechanics

    • Examples: achievements, appointments, behavioral momentum, blissful productivity, bonuses, cascading information theory, combos, community collaboration, countdown, discovery, epic meaning, free lunch, infinite gameplay, levels, loss aversion, lottery, ownership, points, progression, quests, reward schedules, status, urgent optimism, and virality.

  • Dynamics

    • appointment : player’ must return at a predefined time

    • progression : a ‘player’s’ level of success

    • communal discovery : entire community working together to solve a problem

    • etc.

  • Aesthetics

    • Visuals, animations, user interface, typography, textures, shadows, etc.

References

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